Monday, September 30, 2013

Chapter 11: Metallic Raid

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“…We’re gonna have to go through that.”

“What in the hell–?!” Shepherd fell back onto his bottom as the creature roared again and rammed its head against the wall separating it from the stasis pods. “Where did– how did–?!”

“There’s no time!” Siyuakén declared, jumping in front of Davídrius and Shepherd, “I’ll distract it! Davídrius, you get the kids and the Captain out of here!”

“Tch, of course I gotta do all the carryin’,” the Introtechnic scowled as he crouched down in between two of the stasis pods and scooped up the still unconscious children. He stood up and glanced over at the other two pods, where Shepherd was picking up the last two children. “Not you!” Davídrius barked, “You’re too slow. You’ll only get them and yourself killed!”

“And I’m supposed to just trust their lives to you?” Shepherd bristled as the room suddenly shook violently from another impact, loosening several rocks from the cave ceiling, “I’d think you’re even worse! Superspeed won’t help at all if the acceleration kills them!”

“You clearly–“

“What are you still doing here? Get out there!” Davídrius ordered. Siyuakén glared at him for a moment before whipping around and dashing out the cave, immediately launching her grappling hooks at a far wall and yanking herself out of range of the dragon creature. As soon as she left the Introtechnic turned back to Shepherd. “Look, you clearly don’t understand how Introtechnism works. Whatever I’m holding or touching can withstand the same amount of acceleration that I can. How do you think I’ve still got clothes, huh?!”

Shepherd glared back at the Introtechnic before glancing between the children in his grasp. “…Agh. Fine!” he sighed irately, “Get going! But if anyone dies, it’s your ass!”

“Don’t worry. I got this!” Davídrius exclaimed, spinning around on his heel before crouching down… and then disappearing with a small boom. He crossed the cavern and leaped up to the exit platform just as the dragon creature smashed its tail into the ground just below the platform. The Introtechnic ignored the close call and sped off through the caves as Siyuakén swept down and launched both of her grappling hooks into the creature’s tail before shoving a high current through them. It screeched in response before suddenly hardening its tail and whipping it up through the air, dragging the Electrotechnic with it. She quickly released the grappling hooks and struck both of the dragon’s wings with lightning before firing one hook at a wall to swing away from an incoming plume of fire breath. She then released the hook and fired the other in the opposite direction just fast enough to yank herself out of the creature’s path as it slammed itself into the wall at her former location; as she swung around to face it again and got a good look at its body for the first time, she paused momentarily in shock.

Down the creature’s back, spread across its wings, and covering a third of its face were thick, rash-like streaks of silver metal.

“It’s infected–?!” Siyuakén gasped just as the dragon thrust itself at her again, snagging her out of the air with its hands and snapping the grappling line in the process. She quickly sapped as much electricity from the creature’s hand as she could, forcing its muscles to go slack enough for her to extract herself and leap away before the creature could attempt to grab her with its other hand. As she fell through the air she twisted around to fire a column of lightning at the dragon, stunning it long enough for her to launch her remaining intact grappling hook into a far wall and swing away. Damn rookie mistake, she mentally berated herself, now I’ve only got one line left–!

Her thoughts were cut off as she released her grappling hook and dropped to the ground just in time to evade another plume of fire. She immediately responded with several lightning strikes but the dragon seemed to simply shrug the attacks off, instead becoming even more agitated. With a powerful flap of its wings it dived straight at Siyuakén, claws first, forcing the Electrotechnic to dive out of the way as it slammed into the wall once again. She quickly launched her grappling hook into the far wall to swing away as the creature howled in painful anger and backed away from the wall before turning to face Siyuakén again. The moment it did she shocked both of its eyes, causing it to reel back in pain… only to suddenly split its forehead, open a third eye, and come dashing after her again.

“What the fuck–!” she exclaimed, just before tucking into a roll as the creature dashed overhead. She offered a somewhat meager electric shock at its underside before scrambling away and firing her grappling hook again. “Good thing it’s feral, or I’d be toast by now…” she muttered, and then glanced down at the cavern entrance just as Davídrius leaped up to it with Shepherd riding piggy-back. “I guess I’m done distracting it for now–?!”

Caught off-guard, Siyuakén was unable to properly respond as the creature suddenly extended its tail to three times its length and smacked her out of the air, snapping her second grappling line and sending her hurdling toward the cave wall. Before she could even process the entire exchange Davídrius had leaped up into the air and caught her before landing in a crouch and launching himself back at the cavern entrance. The moment he was several meters from the cavern he set the Electrotechnic down carefully.

“How’s that for worthless?” the Introtechnic smirked.

“…Ngh,” Siyuakén groaned in response, “…that thing… is infected.”

Davídrius frowned in confusion. “It what now?”

“It has the metallic infection,” she reiterated as she stood up slowly, “…it’s big, powerful, infected, and feral. Our best bet is to just seal off the cavern–“

“Pah, we should just defeat it now, while we have the chance.”

“Are you listening to what I’m saying?” Siyuakén responded angrily, “Did you not just see it kick my ass? Fighting it isn’t worth it!”

“Except that it’s a great way to get the Earthians in our debt,” Davídrius responded smugly.

“Tch,” the Electrotechnic snorted, “if I couldn’t beat it, how do you plan to?”

Davídrius smirked again. “Well, clearly, you’re still underestimating me. For one,” he started as he produced two daggers from the inside of his jacket, “I’ve got more pockets than you, and they’re deeper. Two, the ability to run really fast has the side effect of giving you impressive leg strength.”

Siyuakén frowned. “And that means…?”

The Introtechnic grinned dangerously. “It means I can do this.”

He suddenly leaped up and forwards, clearing the entire cavern and preparing to land on the dragon’s back. It turned toward him just in time to react and slapped him aside with its wing, sending him flying into the floor. Davídrius quickly caught himself and rolled to a stop before taking off again, slicing at all four of the dragon’s Achilles tendons before it even realized he hadn’t been crushed against the rocks. With an angry screech it quickly took off into the air, leaving the Introtechnic behind on the ground – until he crouched down and leaped again, easily clearing the creature and grabbing it by its wing. He immediately jumped to the main body and used his daggers to latch on, driving them into the creature’s skin in between all of the metallic rashes. After pausing a moment to adjust to the dragon’s thrashing he moved to his feet in a crouch and then spun around, slicing off both of the creature’s wings before latching on again as it crashed to the ground. He didn’t even wait for the dragon to finish roaring before he leaped off, dashing up and past the neck as he sliced it before jumping back on top of its head and rapidly stabbing it multiple times. The speed with which he stabbed created enough force to drive the daggers through the metallic rashes and the creature’s skull, but it also caused both blades to snap. But it was no issue; by the time both daggers were useless the creature had keeled over, the occasional death spasm being its only movements.

Siyuakén stared at the dragon carcass blankly as Davídrius flipped off of it and then leaped back to the cavern entrance. He crossed his arms, smirked, and chuckled triumphantly. “As I said… how’s that for useless?”

“That was… certainly impressive,” Siyuakén admitted, “Though you did break your weapons again.”

“Tch. Well it’s not my fault I can’t afford specialized Introtechnic weaponry.”

“Mm hmm,” the Electrotechnic smiled amusedly before glancing down the cave opposite the cavern. “You got everyone out of here?”

“Yep. Shepherd should be making his way out of the caves right now.” Davídrius paused for a moment and then frowned. “…I wonder what the Earthians will do with those kids.”

“There’s not really much they can do,” Siyuakén replied, “They didn’t look any older than two or three years old. I guess we can hope that the Earthians are moral enough to not use them as child soldiers…”

“I wonder. There has to be some reason those kids were in the stasis pods, and the Earthians will definitely want to find out what it is. You can bet your ass that, if this were a CSA colony, those kids wouldn’t see the light of day. Even if it were a Nimalian colony they’d probably still be put under military or government surveillance until they’re old enough to draft.”

“That’s a very cynical world view.”

“It’s true and you know it,” Davídrius glanced over at Siyuakén, “…I may be from Treséd, and I may be more ignorant than the rest of y’all, but I at least know about the fucked up drafts and trades that you other nations partake in.”

“…What’s that supposed to mean?” Siyuakén responded slowly.

“…Nothing,” the Introtechnic turned back toward the cavern, “…Now’s our chance to check out that computer, before the Earthians get their hands all over it, and while they’d still be grateful we killed that monster thing.”

“Did you forget that we can’t read the interface?” Siyuakén deadpanned.

“…D’oh.”

“Besides, like I said earlier – this isn’t our place to explore. It’s an Earthian colony, so we should leave everything we find to them.”

“Well what about that dragon thing? You said it was infected or some shit, didn’t you? We could at least check it out.”

“…I guess there’s no harm in… wait…”

Siyuakén trailed off and then jogged back to the edge of the entrance platform, with Davídrius instantly appearing beside her. He opened his mouth to ask why she stopped, but then paused himself as he laid eyes on what she was looking at:

The dragon carcass had split open, exposing a huge mass of metallic bugs inside!

“What the– the fuck are those?!” Davídrius exclaimed.

“I… I don’t know,” Siyuakén muttered, slowly backing away from the ledge. Suddenly, all of the bugs within the carcass spilled out and began rushing toward the cavern entrance, and just as suddenly Siyuakén and Davídrius fled back into the cave.

“Well this is fucked up!” the Introtechnic scowled, “What are those–?!”

“I don’t know, but I have a bad feeling about this!” Siyuakén responded, “…I’m sealing the cavern.”

“Tch, I won’t stop you,” Davídrius snorted as he stepped back. The Electrotechnic stepped forward to the cave opening, charged her body with electricity, and then issued a massive shock to the cave entrance – massive enough to crack and dislodge the rocks, causing a cave-in. The cave filled with dust and didn’t clear until Davídrius generated a breeze by rapidly spinning his arms. The two Chaotics then looked over Siyuakén’s handiwork: the cave was now blocked completely by fallen rock.

“…This is one fucked up planet,” the Introtechnic scowled, “the Master Ayas appears, a phantom Battlecruiser appears, there’s a cavern full of gold with four kids in stasis pods in the back, and then there’s this dragon creature thing that exploded into a million bugs when we killed it!? What the fuck!”

“Y…yeah…” Siyuakén muttered, still staring at the rocky wall. She then shook her head and turned the other way. “We need to get back to the surface and warn the Earthians–“

She was interrupted as a large metallic bug suddenly exploded from the rock wall toward her, opening a gash across her left arm. She gasped in pain and reflexively shocked the bug, overloading it and destroying it.

“What in the–!” Davídrius scowled, glancing over as Siyuakén roughly cauterized her wound with an electric shock. He then jumped as the sound of burrowing began to rumble through the cave walls. “…Fuck this place!” he quickly scooped up Siyuakén in his arms and spun around on his heel before dashing off, “Let’s get the fuck out of here!!”


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==================== End of Chapter 11 ====================
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Data Entry: Chaotic Weaponry
                For the most part, Chaotics have no need for weapons. Abilities that lie under the umbrellas of Materiatechnism (control of matter, i.e. Geotechnism or Cryotechnism) or Navitastechnism (control of energy, i.e. Pyrotechnism or Electrotechnism) are destructive enough on their own that the Chaotic does not need a weapon to translate devastating force. However, abilities that lie under the umbrellas of Introtechnism (internal/self-altering powers, i.e. Superspeed or Superstrength) or Extratechnism (external/environment-altering powers, i.e. Gravitechnism or Spacetechnism) are generally accompanied by some sort of weapon to help cause and/or spread destruction. These weapons are mostly melee in nature, with the Chaotic using their power to get close to their target and then augment their weapon to cause the actual damage. This is especially true with Introtechnics, who rely on their weapons to cause most of the damage instead of potentially injuring their bodies with direct force application.
                Chaotics are capable of effectively using just about any melee weapon, but only weapons created with Chaotic use in mind are able to withstand being used for more than a couple battles – standard-construction melee weapons break very quickly under the high stress of Chaotic abilities. Thus most Chaotic weaponry is a high-tech combination of advanced metal alloys and Chaos Energy imbuement, both of which give the weapon enough durability to last several years – and even then they might break during intense battling. Breaking is mostly an issue for Superspeed and Superstrength Introtechnics however, as they rely on pure force to cause damage – most other Chaotics use their abilities in ways that do not cause their weapon quite as much stress.
                The type of melee weapon used is variable. The weapon a Chaotic uses is based largely on their ability; for example, Spacetechnics simply use their ability to teleport around the battlefield, so they trend toward light, quick-kill weapons such as daggers. On the other hand, Superstrength Introtechnics trend toward heavy weapons such as hammers, axes, or maces, so as to cause the maximum amount of damage from their high-force swings. Superspeed Introtechnics trend toward bladed weapons such as swords or lances, using their high speeds to easily slice or pierce their target clean through and continue on their way.
                Aside from melee weapons, many Chaotics – especially those in a military, and especially those in any vanguard forces – carry long-range sidearms; in other words, guns. Guns are rarely more powerful or useful than a Chaotic’s ability, and some Chaotics are capable of outright nullifying the advantages of such a weapon, but they come in handy when a Chaotic finds themselves trapped in a CENT field and unable to use their ability. However since the guns are never the primary weapon, they are usually merely a pistol or equivalent, meaning that a CENT field-trapped Chaotic is still somewhat limited in their offensive options.
                It is worth noting that most Chaotic weaponry is designed for use against other Chaotics, not against structures or armored vehicles. Chaotics are mostly sent to dispatch infantry garrisons or capture a location, and are often able to destroy armored obstructions with their abilities anyways; if a Chaotic is sent specifically to take out an armored target, however, they will often use hammers known as “Armor’s Bane” since they are designed explicitly to apply as much force as possible to as little a space as possible and thus pierce the armor before cleaving out much of what’s underneath. These hammers are used most effectively by Superstrength Introtechnics; in fact, Superstrength Chaotics are one of the highest causes of destruction for mechs and tanks.

Monday, September 23, 2013

Chapter 10: Surprising Discoveries

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“Wow…”

Scott immediately looked up from his work. “Did you find somethin’?” he asked excitedly.

“I found… lots of somethings,” Kevérin replied, “I think you were right about this ship having potential. There’s a lot of technology that I don’t recognize…”

“Well you’ve never even served on a ship, so there’s bound to be stuff that you don’t recognize, right?” Kaoné questioned.

“I guess, yeah,” Kevérin admitted, “But there are certain kinds of technology that I’m certain I’d know about if they were in use… the claimed efficiency of this ship’s systems is astounding as well. Not to mention its stated power, given its size and class.”

“Where are you findin’ all this information?” Scott responded confusedly.

“The ship’s registry,” the Transfer Captain explained, “It took some time to find it, and then a little more to figure out what it was actually saying. It lists all of the ship’s hardware and related specifications.”

“Let me see this,” Scott quickly moved to stand behind Kevérin and began looking over the presented information himself. “Weapons, engines, generators – both power and shield. Life support, FTL drives?”

“And those are only the major systems,” Kevérin pointed out.

“Some of it lines up with our Frigate design specs…” Scott mused, “…I see a lot of ‘Chaos’ though.”

“Yeah, this ship seems to have been designed explicitly to use Chaos Energy, which is already different from most modern ships. Ever since the Chaos Quake most ships have been designed or retrofitted with redundant systems and shy away from using Chaos Energy for major functions… but this ship goes all out. Chaos Engines? Chaos Generators? Chaos Cannons? It’ll be a powerhouse, that’s for sure, but if something like the Chaos Quake ever happens again it’ll be virtually useless.”

“You say it’ll be a powerhouse… compared to what?”

“I’m not certain. Like Kaoné said, I’ve never served on a ship before, and I’ve never studied spacecraft technology extensively, but I do know a few things regardless. I’d say this ship might be on par with old CSA Dreadnaughts, specifically Siion Dreadnaughts. That’s from about a century ago, though. Nowadays its offensive power is somewhere between Battleships and Capital ships, and its durability is close to that of a Battleship. Certainly far better than every Battlecruiser I’ve ever seen. Maneuverability… might be as good as most Cruisers.”

“That’s, uh…” Scott paused for a moment, “That’s impressive…?”

“It definitely is, especially considering that the ship is still the size of most Battlecruisers,” Kevérin nodded, “If anyone knew how to make Battlecruisers as good as this one, they’d exist. …Now of course, I’m basing all of these statements on numbers in the registry and limited spacecraft knowledge, so you’ll definitely want to test the ship before putting it out in actual battle.”

“If it’s as good as you say then SERRCom will likely want to sideline it, study it, and reverse-engineer everythin’ for mass-production,” Scott responded, and then sighed. “Either that or they’ll be gung-ho about it and rush it to the frontlines to try and show everyone that Earthians aren’t useless.”

“You’ll definitely want to keep this hidden from the CSA,” Kevérin advised, “The moment they find out about the ship’s tech they’ll be down your throat with sanctions and offerings and whatever other bureaucratic bullshit they can come up with.”

“They will?”

“He’s actually right,” Kaoné affirmed, “It’s not well-known, but the CSA will do a lot to try and keep their technological lead. They’ve done as much to us Nimalians, under the excuse that we don’t have a ‘unified galactic presence’.”

“In short, it’s bullshit, so watch yourself,” Kevérin added.

“…I’ll keep that in mind when I write up my report, then,” Scott replied, and then glanced back down at the screen. “Is there anythin’ else that you haven’t seen before? Wait… what’s this… ‘Personnel Transfer’?”

“I assume that’d be how to transfer personnel from ship to ship, or from ship to planet, or vice versa,” Kevérin replied, “I don’t know why it’d be in the registry though. You have to use external hardware for personnel transfer, like shuttles. What’s this say about that… ‘Instantaneous Subspace Transfer’. …What?”

“You don’t know what that is?” Scott questioned.

“I’ve never heard of it before…” Kevérin frowned, “Subspace? That’s something you only see in fiction. But Instantaneous Transfer sounds like it might be what the Drakkars use… They’re capable of essentially teleporting troops and tech from their ships to a planet’s surface. The CSA and Nimalia have emulated it by using Spacetechnics, but if we could get actual technology to do the same thing… wow.”

“Sounds like the beamin’ you see in sci-fi stories,” Scott remarked, “If that’s what it really is, I can see how it’d be useful. Is there anythin’ else here that uses Subspace?”

“It’s a transportation technique, so… probably the FTL Drive, if anything,” Kevérin speculated, and then checked. “What do you know, this ship supposedly does have a Subspace Drive.”

“What does that mean?” Kaoné asked.

“It means… I don’t know what it means,” Kevérin frowned, “The one thing that’s consistently Chaos Energy-based in modern ships is the FTL Drive. It’s the only way we know of exceeding the speed of light, beyond whatever magic the Interstellar Gates and Transpaces use, but it is Chaos Energy based. Ironically, this Subspace Drive seems to be independent of Chaos Energy… what is up with this ship? I don’t even…”

“Well it’s definitely interestin’!” Scott exclaimed happily, “There’s a lot of tech to check out here; I can’t wait to officially get started! I’m afraid I’ll need help though… would the Nimalians be willin’?”

Kevérin and Kaoné exchanged curious glances. “We can bring it up with our superiors,” Kaoné replied, “You should probably put through an official request though, like the one we responded to.”

“Just be more specific next time,” Kevérin smirked.

“You’ve certainly been more helpful than anyone around here has been,” Scott declared, “But, aye, I’ll keep that in mind.” He then stretched and cracked his knuckles before moving back to the console he had been working at. “For now, though, let’s see if there’s anythin’ else we can find.”

*             *             *

“You weren’t kidding.”

“Of course I wasn’t kidding,” Davídrius scowled, “Why would I joke about somethin’ like this?”

Siyuakén didn’t respond. Instead she slowly looked around the small room that hosted the four stasis pods, which were lined up against the far wall. The cylindrical pods were opaque, but not in the foggy, crystalline manner of typical cryogenic stasis pods.

“So these are stasis pods?” Shepherd questioned, entering the room shortly after the Electrotechnic.

“It’s not cryogenic stasis,” Siyuakén frowned, “I don’t know of any other stasis tech though.” She glanced over at Davídrius. “How do you know these are stasis pods?”

“Well what else could they be?” the Introtechnic shrugged, “They clearly aren’t dead. At least, if they are, they’re pretty damn well-preserved. And judgin’ by the dust and residue everywhere, this place hasn’t been touched for a while, so if those aren’t stasis pods then we should be starin’ at skeletons, not bodies.”

“I don’t know anything about stasis technology, but I’m inclined to agree with him,” Shepherd stated, “SERRCom’s only had a presence on Sunova for the past year, and we only started exploring the caves a month ago. The three of us are the first to go any farther than the location of the Master Ayas, so these pods were here long before us.”

“Not to mention these things don’t look as boring as all the rest of your structures.”

Shepherd gave Davídrius a disapproving glance before turning back to the stasis pods. “This is… definitely an unexpected find.” He pulled a tablet computer out of his backpack and began fiddling with it. “I’ll record this location and then we’ll head back to report this to the Colonel.”

“What? We’re just gonna leave?” Davídrius replied incredulously, “We’re not gonna get them outta stasis?”

“We’re already farther down the caves than any three-man team is allowed, especially without a dedicated researcher or mapper,” Shepherd declared, “I’ve already created one incident by touching the Master Ayas without prompt; I won’t cause another by fiddling with unknown technology.”

“But… you aren’t curious? Shouldn’t we at least figure out where the shutdown console is?”

“They say curiosity killed the cat.”

“…What.”

“It’s an Earthian saying,” Shepherd replied, “Get too curious and it’ll bite you in the ass… we need to at least be careful–?!”

As the Captain turned around to leave, the cave wall to the left of the stasis pods suddenly cracked and lowered, creating a doorway to a dark room. Shepherd stared at the doorway blankly before giving the two Nimalians a suspicious glance; when they both shrugged in response, he slowly moved forward into the room. A couple lights came on as he passed through the doorway, revealing a computer console against the wall.

“For the love of… what is going on with this planet?” Shepherd scowled, but approached the console nonetheless with the two Chaotics in tow.

“I can’t read any of this,” Davídrius frowned as he glanced between the keyboard and screen.

“Even if we were in range of the relays, I doubt the translation tech would work,” Siyuakén pointed out, “If this console is as old as the stasis pods, then it predates Earthian presence and probably most other modern civilizations, so I doubt the language is in the RTV databases–“

“It’s English.”

“It what?” Siyuakén glanced over at Shepherd.

“The keyboard’s in English,” he repeated, “I can read it.”

Davídrius crossed his arms. “What.”

“How– that shouldn’t be possible,” Siyuakén responded, “Languages don’t– your language– it shouldn’t…”

“I know,” Shepherd cut in, “This is as confusing to me as it is to you.”

“Well if you can read the keyboard, can you read what’s on the screen?” Davídrius gestured at the monitor.

The Captain looked up at the screen and paused for a second before reading slowly, “You… are not the Keys.”

What.”.

“That’s what the monitor says,” Shepherd stated, and then held up a finger as the screen flashed static and reverted to black. Another line of text appeared, which the Captain read, “Open stasis pods?”

“I guess this is the shutdown console, then,” Siyuakén observed.

“It must be more than just a shutdown console,” Shepherd countered, “If its only purpose was to engage or shutdown the stasis pods, then why is there a full keyboard?”

“And an oddly functional one, at that,” Davídrius mused as he poked at several of the keys.

“What–! Hey, what are you doing?!” Shepherd exclaimed, quickly grabbing the Introtechnic’s arm and forcing him away from the keyboard. In his haste, however, he accidentally slammed his own elbow against the keyboard, mashing down all of the keys on the right side. Siyuakén facepalmed and sighed irately as the two men froze and stared at the keyboard blankly.

After an uneventful moment had passed Davídrius relaxed and drew back. He then smirked and glanced over at Shepherd. “See? Nothin’ happened. Everything’s fine.”

“Wait– …no, something’s happening…” Siyuakén responded cautiously, “…Get back–!”

Before she could finish, the entire computer console sparked brightly as a streak of electricity arced to Shepherd, blasting him back against the wall.

“Are you okay?!” Siyuakén immediately kneeled next to the Earthian, though he recovered surprisingly quickly and began pulling himself up into a sitting position.

“Ow…” he groaned painfully, “…this is what I get for listening to aliens.”

“Tch,” Davídrius scowled, “Don’t try to pin this on–!”

“Davídrius, shut it,” Siyuakén cut him short as she helped Shepherd to stand up, “Shepherd was right originally. This is an Earthian colony, so it isn’t our place to explore everything.”

The Introtechnic crossed his arms and scowled but remained silent as he followed Shepherd and Siyuakén back into the room with the stasis pods – only to find that all four had deactivated and opened up.

“It would figure,” Shepherd deadpanned, shrugging Siyuakén off before approaching the now-exposed children and crouching beside them. He gingerly reached for one of the boy’s chest and held his hand against the boy’s heart. “…They’re alive,” he stated, “I can feel a pulse.”

“That… may actually be a problem,” Davídrius commented slowly as he looked out into the main cavern, “’Cause, well, if we wanna get out of here–“

He was interrupted by a deafening, menacing roar just before the entire cavern shook as a large dragon-esque creature dropped to the cavern floor, its attention focused on the small doorway to the stasis room.

“Well,” he inhaled apprehensively, “…we’re gonna have to go through that.”


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==================== End of Chapter 10 ====================
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Data Entry: Space Ship Classes
                Every space-faring civilization possesses a space navy, used to protect their claimed space and, occasionally, to attack other fleets. Navy size and fleet make-up varies widely based on the civilization, but there is one thing that remains fairly constant: the classes of the ships utilized. These ship classes are divided amongst three categories: Sub-Capital, Capital, and Super-Capital. Sub-Capital ships account for the majority of any fleet and are the smallest, cheapest, and easiest to mass-produce of all the classes. They are good for attacking other fleets and space stations but do poorly during all-out invasions or planetary sieges. Capital ships are the powerhouses of the fleets, capable of putting out and soaking in massive damage. They are not cheap to construct, and are usually deployed with more caution and thought than Sub-Capital ships. Super-Capital ships are massive, jaw-dropping feats of engineering and military strength that are capable of single-handedly turning the tides in a war. Oftentimes the mere sight of one on the battlefield is enough to discourage the enemy side from continuing the battle, since they are so immensely powerful and durable. The downside is that they are ridiculously expensive to construct and maintain; only the CSA and Taizen civilizations have the economy and infrastructure to build Super-Capital ships, and even then the CSA civilizations can only afford to build and run a handful.
                The common Sub-Capital classes are Frigate, Destroyer, Cruiser, Battlecruiser, and Battleship. Frigates are the smallest spacecraft, at 50 to 100 meters bow to stern, and are typically the least armed and armored, sacrificing thicker armor and larger caliber size for speed and maneuverability. They are often used for electronic warfare and scouting roles, as well as anti-fighter combat.
                Destroyers are explicitly anti-Frigate ships. They are larger (around 150 to 200 meters bow to stern) and more durable than Frigates while sacrificing only some of the Frigate’s maneuverability; they have light, long-range armaments designed explicitly for targeting and destroying smaller ships. Destroyers are most common as fleet-escort ships, hunting down and destroying nearby Frigates to prevent enemy fleets from receiving intel.
                Cruisers are the smallest ship capable of fielding fighters. They range from 200 to 500 meters bow to stern and are considered mid-sized as Sub-Capital ships. They are also the smallest ship capable of doing significant damage to space-borne targets; as such, they are often used for swift alpha-strikes against enemy targets before the main fleet moves in. Their ability to field fighters gives them the capability to fend off Frigates, while their mid-sized armaments and armor allow them to weather the fire of heavier Sub-Capital ships for a short time. As such Cruisers are considered to be a smaller and cheaper alternative to Battlecruisers when versatility is desired.
                Battlecruisers were explicitly designed to be versatile; their size (600 to 950 meters bow to stern) allows them to field multiple wings of fighters as well as host a wide range of armaments. Battlecruiser weaponry is capable of putting up a fight against any other Sub-Capital ship, and their armor is second only to Battleships. Against smaller Sub-Capitals, Battlecruisers will most definitely win; with quick thinking and expert tactics Battlecruisers can even win in a one-on-one fight against a Battleship. Battlecruisers are often sent on single- or two-ship missions, but their lack of specialization make them less useful in a dedicated attack fleet.
                Battleships are the largest Sub-Capital ship, ranging from 950 to 1500 meters bow to stern. They are the most heavily armed and armored of all Sub-Capital ships and are designed specifically to siege and destroy other large targets, such as space stations. They are not meant to fly solo; they are dedicated fleet ships, rarely appearing without a Destroyer or Cruiser escort. On their own they are capable of weathering attacks from most Sub-Capitals, but a large enough group of Cruisers – or even just two Battlecruisers – can overwhelm and destroy a single Battleship, in part because Battleships were designed to attack large and slow targets, not small and fast targets. Battleships can field fighters, but usually only field as many as a Battlecruiser can.
                There are two classes of Capital ships: Dreadnoughts and Carriers. Dreadnoughts, sized anywhere from 3 to 7 kilometers bow to stern, are the true heavy hitters, featuring massive weaponry and equally impressive armor and range. However, while Dreadnoughts are also fitted with smaller weapons to prevent them from being overwhelmed by smaller ships, they are still slow and very bulky, leading them to only being deployed in large space engagements or in sieges against orbital or deep-space targets.
                Carriers, ranging from 4 to 8 kilometers bow to stern, are designed such that their main weapon is fighters – many, many, many fighters. The basic philosophy behind Carriers is “death by a thousand paper cuts”. Carriers rarely sit on the frontlines of an engagement, however – they sit thousands of kilometers behind the frontlines, launching fighters into the battle from afar. As they are not intended for direct engagement, they are not as heavily armored as Dreadnoughts, with more focus being put into support systems. If an enemy fleet manages to damage a Carrier, then something has gone massively wrong.
                There are two classes of Super-Capital ships: Motherships, and Deathnoughts. Motherships are the queen of space fleets, able to wield truly astonishing amounts of fighters as well as possessing a fleet logistics role. Motherships are often more than twice the size of the already-gigantic Capital ships (most are close to 20 kilometers bow to stern), which allows them to dock any Sub-Capital ship for repairs and restaging. Motherships are never deployed on the front lines; in fact, they often sit in different solar systems entirely and are able to launch their fighters onto the battlefield using specialized FTL delivery mechanisms. However, because of this method of deployment the fighters have no means of returning to the Mothership on their own, which leaves them isolated until the Mothership can return for them at the end of a battle; thus, the deployment of fighters by a Mothership represents a serious investment in a space battle and a focused desire to be victorious. Motherships are also the main couriers of space navies, being large enough to transport entire Sub-Capital ships and more. The amount of Motherships possessed by each of the three individual CSA civilizations is in the single digits, and both Taizen civilizations possess less than a hundred each.
Deathnoughts are the king of space fleets; the ultimate heavy hitters. They are even larger than Motherships (close to 50 kilometers bow to stern at least) and are capable of the same logistics roles – however, instead of utilizing fighters as their main armament, they wield tremendous amounts of guns, ranging from Frigate-sized all the way to sizes large enough to rip an unshielded Dreadnought to shreds in a single hit. Deathnoughts are practically considered a fleet of their own; in times of peace they’re used as non-orbital space stations. If one appears on the field of battle, then that represents a strong desire to hold that region of space; Deathnoughts can change the tides of battle by simply appearing. Deathnoughts alone are capable of besieging and capturing virtually any planet, save homeworlds and similarly developed and protected worlds. However, because Deathnoughts are so enormously massive and expensive, militaries usually only possess a few, and the destruction of one can be an enormous economic setback that could even bankrupt the owner civilization (not to mention causing a massive blow to morale) and cause them to lose the war outright. The CSA civilizations combined have only five Deathnoughts, while the Taizen civilizations combined have only twelve.

Sunday, September 15, 2013

Chapter 9: Master Genesis

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“The Master Ayas?”

“The most powerful of the nine Chaos Ayas,” Kaoné stated.

“Oh, the Chaos Ayas,” Scott nodded, “I’d heard a li’l about those when readin’ the Relaynet databases. Not a lot of public information though… anyways, accordin’ to Shepherd that thing is probably the cause of the Battlecruiser appearance. Is there anythin’ you can tell us about it?”

Kaoné glanced over at the other Nimalians.

“Don’t look at us,” Siyuakén frowned, “You’re the Nimaliakian; you should know more about the Ayas than any of us.”

“Yeah, but even then I don’t know that much…” the Materiatechnic sighed.

“Even if it isn’t much, anythin’ helps,” Scott urged.

“…The Chaos Ayas are the only known generators of Chaos Energy,” Kaoné explained, “They can interface with some technology to massively increase its power. They were mostly used in high-level, highly-classified CSA tech, mostly space-borne weaponry. They’re also useful to Chaotics, somehow, but the CSA classified most of their research on that. From what I learned in school, Tekdecé and Nimaliaka were making progress toward having access to that research, but then…”

“Let me guess: the Chaos Quake happened?” Davídrius snorted.

“Yeah,” Kaoné nodded, “The Chaos Quake happened and the Chaos Ayas all disappeared. Ever since then everyone’s just stopped thinking about them, kinda, but now, here’s the Master Ayas…” She looked up to Scott. “Where did you find this?”

“You’d have to ask Shepherd,” Scott replied, “It was somewhere down in the caves east of here.”

“I don’t get it…” Captain Lead frowned, “Something like this… it’s just an object, right? Why did it disappear? Why did it show up here?”

“If you want answers to those questions you’d have to ask a Riveranian,” Kaoné responded, “And even then, the answers you’d get would be all speculation.”

“Well. Wow,” Scott scratched his chin warily, “If even you don’t know that much about these Ayas, I doubt we’ll be able to find anythin’ out. You should take the Master Ayas.”

“Wait, really?” Kevérin stared wide-eyed at the researcher, “You’d – you’d just hand it over to us?”

“Hold on, slow down,” Lead quickly spoke up, “We can’t just give it to you. We don’t have that authority. We’ll need to go through the proper channels first…” he took a moment to give Scott a reprehensive sidewards glance, “…but I’ll see what I can do with that. In the meantime, the four of you can help with investigating the Battlecruiser or the caves, as we discussed earlier.”

“Sounds like a plan,” Siyuakén nodded, “…where do we go?”

“I’ll show you around,” Scott replied, “Cap’n, you can go see about the Master Ayas. I’ll show them the caves, and the Battlecruiser.”

Lead nodded curtly and saluted before spinning around on his heel and walking out of the room.

“Alright then!” Scott clapped his hands together in anticipation, “Let’s get to work. Follow me!”


*             *             *

2 Hours Later

“So.”

“…Er, yes?” Siyuakén responded uneasily.

“Hmm…” Captain Shepherd crossed his arms and glanced between Davídrius and Siyuakén slowly. “…The two of you are Nimalians, huh.”

“Yeah,” the Introtechnic replied impatiently, “What of it?”

“I never thought my first alien encounter would be so…” Shepherd thought for a moment, “…underwhelming.”

“Tch,” Davídrius scowled, “Underwhelming, he says. Well why don’t you just take a look at– wait– aw…”

Siyuakén sighed in annoyance as she watched the Introtechnic reach for the Sword Boxes that weren’t there – he had been forced to leave the weapons behind on Nimalia, not just because his encounter with Ind left them in an unusable state, but also because the Nimalians were wary of frightening the Earthians with the blatant presence of bladed weapons.

Shepherd glanced down at Davídrius’s hands as he grasped at nothing. “Impressive,” he deadpanned.

“With all due respect, your comments aren’t helping,” Siyuakén responded.

“…Right. Sorry,” the Captain apologized, “I’ve been a little out of it ever since the incident with that… gray sphere.”

“The Master Ayas,” Siyuakén corrected.

“If you’ve been feelin’ out of it, why not go check in with the doctor, or somethin’?” Davídrius questioned, “There’s gotta be at least a medic here, right?”

“There is, but Sunova – this colony – isn’t as well developed as our other colonies,” Shepherd commented, “It’s pretty much unexplored frontier out here, except for the fact that we have easy access to home, thanks to the Interstellar Gate. We don’t have the men for me to waste time in the infirmary due to a little drowsiness.”

“I think you might be underestimating the potential of the Ayas,” Siyuakén frowned.

“And I think you might be underestimating us Earthians,” Shepherd retorted, “…bah, ‘Earthians’. Who gave us that name? Is everyone in this galaxy named after their home planet like that?”

“Nimalians, Earthians, Citans, Siions, Dra’kis…” Davídrius counted off with his fingers, “…hmm, sorta.”

“Even the Taizen civilizations are named similarly,” Siyuakén commented, “Only the Drakkars aren’t. So don’t complain.”

“Drakkars? Those are those creepy faceless aliens, aren’t they?” Shepherd questioned, “Are they different from the Dra’kis?”

“Heh,” Siyuakén smirked, “You’re far from the first to have asked that. Yes, they’re different. There’s no connection, really, except that the Dra’kis are a part of the Core Space Alliance, which is constantly at war with the Drakkars.”

“Meanwhile, in the world of stuff that’s actually relevant,” Davídrius snarked, “I was told we’d be helpin’ you look through some caves or somethin’. Well… I don’t see any caves.”

“Of course not. We’re still at the Receiving Base,” Shepherd stated, “The caves are a two-hour drive to the east.”

“Two hours?!” Davídrius balked, “…I think I’ll just run over there and get a head-start.”

Siyuakén crossed her arms. “And if you get lost in the caves?”

“Never mind getting lost, you’ll never be allowed in without my clearance,” Shepherd cut in, “How would running – oh, you’re one of those people with superpowers, aren’t you?”

“I am indeed a Chaotic,” Davídrius replied proudly, “A Superspeed Introtechnic, I’ll have you know.”

“Well you’ll have to keep that ‘superspeed’ of yours in check then, because you aren’t going anywhere without me.”

“…Tch.”

“…Is that all?” Siyuakén redirected the conversation.

“For now, yes,” Shepherd replied before turning around. “Follow me. I’ll brief you some more while we’re on the way.”

*             *             *

2 Hours Later

“Wow. This… is really…”

“Exciting?” Scott threw in, glancing over at Kaoné as he sat down in front of an array of consoles.

“Try depressing,” Kevérin frowned as he looked around at the walls and various consoles. “Everything’s grayscale and boxy. Are all Earthian ships like this?”

“Oh. You’re talkin’ about the design aesthetic,” Scott replied nonchalantly, “Eh, SERRCom is less concerned with visual design than they are with performance. Most Earthian militaries are.”

“Of course they are,” Kevérin sighed, “If I’d known how bland this ship would be…”

“Kevérin,” Kaoné cut him short.

“Hah, don’t worry,” Scott chuckled, “I’m not a fan either. But, still! Think of all the possibilities this ship represents!”

“It’s also possible that there’s nothing special about it, besides being your first Battlecruiser,” Kevérin countered.

“Hopefully, you’ll be able to help us find that out,” Scott responded optimistically.

“Maybe,” Kaoné glanced at Kevérin uneasily, “But we didn’t think about all of the technology here being in your language. The universal translator tech only works for audio…”

“Wait, what?” Kevérin looked back at the Materiatechnic incredulously, “You don’t have the visual translation patch? For your glasses?”

“I thought that was relay-dependent,” Kaoné frowned, and then turned her attention to one of the screens Scott was working with. “…Yeah, I can’t read it.”

“Oh. Well I got a local copy of the patch when I got promoted to Transfer Captain. I can read things just fine.”

“…Wow. Visual translation, you say?” Scott shook his head in amazement, “Not quite as impressive as real-time audio translation, I’ll admit, but I’m still amazed that your glasses can do that and still remain so slim. I wish Earth and the colonies would setup proper relay networks and adopt the AR technology.”

“It can actually get annoying at times,” Kaoné refuted.

“But it’s still pretty useful,” Kevérin stated, “Just point me to the engineering room and I can start checking things out.”

“…This… is the engineering room,” Scott replied slowly.

“…Right! I knew that,” Kevérin nodded curtly, “I’ll, uh, sit over here, and start looking things through.”

“Aw, what about me?” Kaoné complained, “I can’t read any of this…”

“Maybe you should’ve thought about that before volunteering to come up here,” Kevérin responded unsympathetically.

“Hmph,” the Materiatechnic scowled. Great. Now, what do I do…

*             *             *

“…This is it.”

“Eh what.” Davídrius deadpanned as he looked about the empty cave, save some industrial lighting and wires leading out to the cave exterior. “…There’s nothing here.”

“Of course there’s nothing here,” Shepherd snorted, “We removed the Master Ayas.”

“I was expecting something more… significant,” Siyuakén frowned, “Like, maybe a pedestal. Or engravings. Anything that would stand out.”

“There was nothing else,” Shepherd stated, “Just that gray sphere, sitting on the ground. I thought it was just a rock until I realized how well-rounded it was; that’s why I picked it up.”

“And that’s when the Battlecruiser appeared?” Siyuakén turned back to the Earthian, “when you touched it?”

“It is.”

“You’re sure they’re related?” Davídrius questioned.

“I’m certain,” Shepherd crossed his arms, “When I picked up that stone, there was this bright flash of white light… I’m not a Chaotic, so I can’t sense Chaos Energy as well as you – in fact I can’t sense it at all, usually.”

“None of you Earthians should be able to,” Davídrius commented, “None of y’all are Chaotics.”

“And that’s the thing – I felt something happen,” Shepherd insisted, “I don’t know what sensing Chaos Energy is like, but I’m certain that the Master Ayas did something.”

“So you think it just… summoned the Battlecruiser?”

“Maybe,” the Captain glanced over at Siyuakén, “…It sounds far-fetched, I know, but I think that’s what happened.”

“I’m not sure I’d be surprised if it is…” the Electrotechnic replied, “I don’t know much about the Ayas, but I’ve heard my share of tall tales about them… if you consider that they might be based in reality, then the Master Ayas is certainly a very powerful object.”

“That kind of power…” Shepherd scowled, “I hope the top brass don’t get any crazy ideas.”

“That researcher guy seemed just fine with handin’ it over to us,” Davídrius responded.

“To you?” Shepherd drew back slightly.

“Well, to Nimalia,” Siyuakén corrected, “We don’t know as much about the Ayas as the CSA, but I’m sure that we’ll be able to figure out and do more with the Master Ayas than you.”

“…Maybe,” Shepherd replied slowly, “I am against blatantly weaponizing the thing, but I’m not so sure about just handing it over.” He then brushed his hands and stretched, turning to face down the cave. “I suppose the decision for what happens to it is out of my hands though. We should try looking around. With any luck, there will be something else significant down here.”

“…Is that what we’re here for? A goddamn treasure hunt?” Davídrius complained, “Why can’t there be anything exciting?”

“Be careful what you wish for,” Siyuakén countered, “Without your weapons, you won’t be much help in a fight.”

“Not much help–?” Davídrius bristled, “Look, despite what happened back in Treséd I can totally hold my own in a fight!” 

“I’m just saying,” Siyuakén responded lightly, “You… didn’t do so well against that woman.”

“I was caught off guard. I’ve fought the Bleeders before and won! Several times!”

“You couldn’t win against the Chaotics, though.”

“I just said: I was caught off guard! I’ve never fought a goddamned Chaostechnic before. And Stren’s a double Chaotic. He wouldn’t just go down that easily!”

“Kevérin and I were able to deal with them just fine on our own.”

“You’re tryin’ to say that you think I’m worthless, aren’t you?!”

“No, I’m just–“

“Bullshit! You listen here–!”

“Hey,” Shepherd cut in, turning to glare at the two Chaotics just as Davídrius was practically shoving his finger into Siyuakén’s face, “I don’t know what the problem is between you two, but I’d appreciate it if you could keep it to yourselves.”

“…Tch,” Davídrius drew back, and then glanced over at the Captain. “…Sorry.”

“Wait, you–“

“Don’t,” Shepherd cut Siyuakén short. The silence that followed was quickly replaced with a quiet whistling sound.

“That’s a breeze,” Davídrius commented, “…Why’s there a breeze down here?”

“It means there’s either an exit or some other large open area nearby,” Shepherd replied, “You asked for something exciting; maybe this is it.”

As the Captain moved on, the Introtechnic shot a quick smirk toward Siyuakén. She sighed before stepping forward to follow Shepherd. The trio continued walking through the caves in silence, taking several turns before reaching a long and straight tunnel with a light at the end.

“Light?” Davídrius questioned, “That means it’s outside, right?”

“Maybe,” Shepherd responded, “I’ve yet to see any here, but there’s plenty of subterranean fauna that emit some sort of light back on Earth. It could just be a massive cavern.”

“Well I’m goin’ ahead to check,” the Introtechnic declared before dashing off. Within a second he had reached the cave’s end, skidding to a stop just before a short cliff. As he slowly looked around himself, he whistled admirably.

“What’s there?” Siyuakén shouted as she came running down the tunnel after him.

“I dunno if it’s actually worth anythin’,” Davídrius replied, “but it’s a huge cavern filled almost entirely with gold!”

“Gold?” Shepherd repeated incredulously before arriving at the cliff side next to the two Nimalians. He glanced around a bit before scratching his head confusedly. “This… doesn’t feel right.”

“What do you mean?” Siyuakén questioned, ignoring Davídrius as he jumped to the ground below and then sped off to the other side of the cavern.

“I… I don’t know,” the Captain scowled, “I have a feeling that we shouldn’t be here. But I don’t know why.”

The Electrotechnic turned back to look at the huge cavern. “Nothing seems off to me…” she frowned, “hmm, maybe Davídrius found something. He’s coming back.”

A moment later the Introtechnic leaped up to the cliff side and landed in a crouch. As he stood up he glanced between Siyuakén and Shepherd warily. “Somethin’ weird’s up with this cavern…”

“What’d you find?” Shepherd questioned.

“At the far side of the cavern, there’s this little room,” Davídrius explained, “There’s four pods in there, I think they’re stasis pods. Well, they hafta be; they look like they haven’t been touched in forever an’ a day. The kicker is what’s inside.”

“Well don’t keep us waiting,” Siyuakén responded impatiently, “What’s there?”

Davídrius glanced back at the far side of the cavern uneasily before returning his attention to Shepherd and Siyuakén. “…They’re kids. There are children inside those stasis pods.”


*               *               *               *               *
==================== End of Chapter 9 ====================
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Data Entry: IID Process – Preparation for Off-World Travel
                While all of the sentient races of the galaxy have surprisingly similar physiologies, members of each race are not wholly compatible with members of the other races. A virus that causes a mere fever in one race could be devastatingly lethal to another; spoken languages differ significantly and provide a barrier to communication. Even subsets of the same race may have these issues, such as when the Europeans first discovered the Americas in Earthian history. To prevent these issues from being barriers to communication and cooperation, the Installation, Immunization, and Disinfection Process, known as the IID Process, was developed.
                The IID Process is a three-stage process that any individual must go through before they are allowed to travel to other worlds. The first stage is Installation, during which technology that will allow easy off world communication is installed in or on the individual. For the most part, this only includes Real-Time Audio (RTA) translation, which is a neural implant that translates spoken foreign languages in real-time, and Real-Time Visual (RTV) translation, which is a database that links to the user’s AR Glasses and allows them to translate text in real-time. RTA translation, by means of neural interfacing, is completely localized and will work wherever the user goes. RTA translation only accounts for the one or two official languages of a civilization, however – for example, as English is the de facto language of SERRCom and Earthians in general, only that language will be translated by non-Earthian RTA. RTV translation, however, is relay-dependent, as AR Glasses do not have the storage capacity for all of the galaxy’s written languages. Certain individuals of special designation (such as Nimalian Transfer Captains) can receive an upgrade to their AR Glasses that allows them to store the RTV databases locally, but this is not an option for the majority of the galaxy’s citizens.
                The second stage of the process is Immunization, which is exactly what it sounds like. Individuals are vaccinated against major diseases and infections that appear around the galaxy such as the Citan Remalson Aggression Plague or the Earthian Influenza. This stage rarely causes lasting harm, but it is still the most dangerous stage of the IID process. It is possible for the Immunization process to fail and for individuals to catch these diseases anyways, but there is approximately a one in a trillion chance of this occurring.
                The third and final stage of the process is Disinfection, which is also exactly what it sounds like. Whereas the Immunization stage is meant to protect the individual from contracting diseases, the Disinfection stage is meant to prevent the individual from introducing pathogens to a foreign environment in which not every inhabitant has been through the IID Process (i.e. if a Nimalian were to visit the Citan homeworld). For those who travel by spaceship, the Disinfection stage must be completed every time they disembark unless the ship’s life support systems are capable of keeping the ship void of pathogens; even then, these systems must be certified by the disembarkation civilization. For those who travel by Interstellar Gate, the Disinfection stage is unnecessary; through currently unknown means, Interstellar Gates are capable of detecting pathogens and destroying them during transit. Remarkably, there has never been an incident with a ‘Gate mistaking harmless material for pathogens, though the fact that this ability remains a black box has caused a non-trivial amount of galactic citizens to forego travel by Interstellar Gate.